Profiles+-+Grades+9-12


 * =Grades 9-12 (Ages 14-18)= ||
 * **The following experiences with technology and digital resources are examples of learning activities in which students might engage during Grades 9-12 (Ages 14-18):** ||
 * 1. || Design, develop, and test a digital learning game to demonstrate knowledge and skills related to curriculum content. (1,4)
 * //Text//
 * //Text// ||
 * 2. || Create and publish an online art gallery with examples and commentary that demonstrate an understanding of different historical periods, cultures, and countries. (1,2)
 * //Text//
 * //Text// ||
 * 3. || Select digital tools or resources to use for a real-world task and justify the selection based on their efficiency and effectiveness. (3,6)
 * //Text//
 * //Text// ||
 * 4. || Employ curriculum-specific simulations to practice critical-thinking processes. (1,4)
 * //Text//
 * //Text// ||
 * 5. || Identify a complex global issue, develop a systematic plan of investigation, and present innovative sustainable solutions. (1,2,3,4)
 * //Text//
 * //Text// ||
 * 6. || Analyze the capabilities and limitations of current and emerging technology resources and assess their potential to address personal, social, lifelong learning, and career needs. (4,5,6)
 * //Text//
 * //Text// ||
 * 7. || Design a Web site that meets accessibility requirements. (1,5)
 * //Text//
 * //Text// ||
 * 8. || Model legal and ethical behaviors when using information and technology by properly selecting, acquiring, and citing resources. (3,5)
 * //Text//
 * //Text// ||
 * 9. || Create media-rich presentations for other students on the appropriate and ethical use of digital tools and resources. (1,5)
 * //Text//
 * //Text// ||
 * 10. || Configure and troubleshoot hardware, software, and network systems to optimize their use for learning and productivity. (4,6)
 * //Text//
 * //Text// ||